

















[1d10] Roll: [1] Result: 1 Reason: Hex Generation







[1d10] Roll: [8] Result: 8 Reason: Hex Gen




[1d10] Roll: [1] Result: 1 Reason: Last Hex






[2d6] Roll: [4, 3] Result: 7 Reason: Not in water so -1 situational modifier






[1d20+3] Roll: [6] Result: 9 Reason: Plu launches some bombs at the AA emplacement


[1d20+3] Roll: [14] Result: 17



[1d20+3] Roll: [4] Result: 7 Reason: Plu launches the second set of bombs at the AA emplacement





[2d6+1] Roll: [5, 4] Result: 10 Reason: Pilot














[2d6] Roll: [6, 4] Result: 10 Reason: Includes penalty for not being in water


















































Now at 3XP (Level up to level 2) and 5,200 Credits

[2d6] Roll: [5, 3] Result: 8 Reason: HP
Charisma | 13 | 14 | 1
Talk | -1 | 0 | 1
Connect | -1 | 0 | 1
Fix | 1 | 2 | Focus
Focus Pick | Level | Skill Increase
Tinker | 1 | Fix (edited)To help unify the various disparate peoples living across Asgapur under the UNW)


To help unify the various disparate peoples living across Asgapur under the UNW) 

























Data Storage Unit | 1 | 500 Credits
Remote Link Unit | 1 | 250 Credits
Comm Server | 1 | 1,000 Credits
Argus Web | 2 | 1,000 Credits
Type A Power-cells | 9 | 90 Credits
Type B Power-cells | 4 | 400 Credits
Solar Rechargers | 6 | 3,000 Credits
Glowbugs | 60 | 300 Credits
NavComp | 1 | 500 Credits
Survey Scanner | 1 | 250 Credits
Bioscanner* | 1 | 300 Credits
Medpac | 10 | 1,000 Credits
Anti-Tox | 4 | 400 Credits
Anti-Rad | 4 | 600 Credits
Total: 9,590 Credits
* - Subject to approval

Start | 5,200 Credits
UNW Income | +25,000 Credits
Items | - 9,590 Credits
Cybernetics | -15,000 Credits
Remaining | 5,610 Credits (edited)




Start | 5,200 Credits
UNW Income | +25,000 Credits
Items | - 9,590 Credits
Cybernetics | -15,000 Credits
Remaining | 5,610 Credits (edited)









[1d10] Roll: [6] Result: 6 Reason: Hex Gen




























[2d6+1] Roll: [6, 2] Result: 9















[1d10] Roll: [8] Result: 8 Reason: probably should have expected to have to roll this 🙂












[1d10] Roll: [3] Result: 3 Reason: Hex 3 of at least 10 in the spiral















[2d6] Roll: [5, 4] Result: 9 Reason: (Includes -1 from not being in water)






[2d6] Roll: [3, 1] Result: 4 Reason: Plu hides






































[2d6+0] Roll: [3, 2] Result: 5 Reason: Perform-Charisma








[1d10] Roll: [3] Result: 3 Reason: Hex 6








[2d6+1] Roll: [6, 4] Result: 11 Reason: Know-Intelligence




[1d10] Roll: [9] Result: 9 Reason: Hex 7








[2d6] Roll: [5, 5] Result: 10 Reason: Program-Intelligence








[2d6+3] Roll: [6, 5] Result: 14 Reason: Fix-Intelligence

























Spare Parts | 60 | 3,000 Credits
Instapanel* | 30 | 1,500 Credits
Rations | 60 | 300 Credits
Backpack, TL4†* | 1 | 50 Credits
Line Shunt* | 30 | 3,000 Credits
Total: 7,850 Credits
* - Subject to approval
† - Going to just have my TL0 backpack go [disappear] into the aetherStart | 5,610 Credits
UNW Income | +25,000 Credits
Items | - 7,850 Credits
Remaining | 22,760 Credits







[1d10] Roll: [1] Result: 1 Reason: A new expedition, a new hex. Well, the next hex on from last time anyway :)




[2d6] Roll: [3, 3] Result: 6 Reason: Notice-Wisdom Including penalty for not being in water





































[2d6] Roll: [2, 1] Result: 3 Reason: Notice-Wisdom Including penalty for not being in water


























[1d10] Roll: [6] Result: 6 Reason: New Hex












[2d6+1] Roll: [3, 2] Result: 6 Reason: Lope Sightseeing




















[1d8+1] Roll: [6] Result: 7 Reason: Adha, Initiative











[3 d20+3] Rolls:
[16] Result: 19
[13] Result: 16
[16] Result: 19

[3 d4] Rolls:
[3] Result: 3
[4] Result: 4
[2] Result: 2


3